Homelands! New location, new captives


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Hello, people! I’m very happy that the first release was successful! I received a lot of feedback and shared it with the team. Now everyone has more motivation and here’s a little peek on what’s happening behind curtain.

The new location I was talking about earlier is already implemented in the game. A guy animated all grass patches/bushes/trees and programmer built this location step by step in Unity.

One artist created gates to that settlement. And they were already animated. I ask her to work now on inside pictures of houses in the settlement, she’s working on it now. Yes, you and NPCs will be able to enter houses.

Remember captives you can “acquire” at the battlefield? Here’s a female version of the snow leopard. Male is being reworked right now. And then we will make animations of all kinds.

The third artist finished stalactites, moss, grass and bushes (guess what, it’s already animated) for battle zone. Right now the guy is working on health elements and “a campfire for enemies”.

Programmer added an ability to abort sex animations and now he’s working on procedure generation of fighting zone. He asked me to do level design stuff and … well, I’m learning it. It’s always useful to know a bit more about game development when you develop games.

Welcome to all new people and thank you for support! I hope you’ll see another interesting public release in a ~month. For now - be safe, and see you in two weeks!


Files

Homelands.zip 301 MB
Mar 18, 2023

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Comments

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While I personally find it okay to just rely on wine and mark your build as Linux/Windows combo, if you do that please keep in mind that Unity+wine while works, it usually happens to have issues with some fonts. I found two buttons in game as of now that seem to have missing text on them on Linux. Other fonts seem to work fine.

Thank you for feedback! I'll send this info to a programmer